I played for a couple hours at most yesterday and already hit level 30+. But in practice, the look and feel of this game are decidedly Diablo 3.5, including a lot of improvements from the aging game like more engaging live sequences and greater character customization. This takes place right before Diablo 3 and deals with a ton of NPCs from that game before you aid/kill them there. The story is…well it’s a Diablo story, which I’ve never found terribly compelling. But I understand that some things had to be slimmed down in order to make this work, and so far, all the sacrifices are things I’ve been willing to part with. My Barbarian, for instance, cannot wield a sword and shield or a two-handed weapon, only two-weapons, berserker-style. ![]() It will be shorter, and it has been streamlined. I never feel like the game isn’t doing what I tell it to, and the system they’ve developed here is fantastic. The touch controls for one-off, aimed and channeling skills all feel shockingly good, all with some amount of auto-aim in there to help you out rather than frustrate you. Like I was when I played the alpha, I am deeply impressed with how Diablo Immortal plays on my iPad, and also impressed with the fact that they realized they should do a PC port as well, which launches later today, in case everyone does not in fact, have phones.
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